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Current File : C:/Program Files/paint.net/PaintDotNet.UI.xml
<?xml version="1.0"?>
<doc>
    <assembly>
        <name>PaintDotNet.UI</name>
    </assembly>
    <members>
        <member name="T:PaintDotNet.ObjectModel.BasicObject">
            <summary>
            A basic object. Introduces sub-property change notifications. That is, property changed
            notifications on sub-objects, where sub-objects are Freezable objects assigned to
            dependency properties.
            </summary>
        </member>
        <member name="T:PaintDotNet.ObjectModel.HierarchicalObject">
            <summary>
            A hierarchical object. Introduces the object tree, property inheritance, and routed events.
            </summary>
        </member>
        <member name="M:PaintDotNet.ObjectModel.HierarchicalProperty.GetInheritedEffectiveValue(PaintDotNet.ObjectModel.HierarchicalObject,System.Windows.DependencyProperty)">
            <summary>
            Returns the effective value that is being inherited. Returns DependencyProperty.UnsetValue 
            if there are no HierarchicalObjects along the parent chain that host the inheriting property, 
            or if GetHierarchyParent() is null.
            </summary>
        </member>
        <member name="M:PaintDotNet.ObjectModel.HierarchicalProperty.GetInheritedLocalValue(PaintDotNet.ObjectModel.HierarchicalObject,System.Windows.DependencyProperty)">
            <summary>
            Returns the local (uncoerced) value that is being inherited, or DependencyProperty.UnsetValue if no 
            parent up to the root has a local value set or if there's no HierarchyParent to inherit from.
            </summary>
        </member>
        <member name="M:PaintDotNet.ObjectModel.HierarchicalProperty.GetTargetEffectiveValue(PaintDotNet.ObjectModel.HierarchicalObject,System.Windows.DependencyProperty,System.Object,System.Windows.CoerceValueCallback)">
            <summary>
            Gets what the effective value for a property should be. This cannot be determined correctly from within a 
            CoerceValueCallback since ReadLocalValue() will not yet return the 'new' local value, if that's what's being set.
            </summary>
        </member>
        <member name="T:PaintDotNet.ObjectModel.SubPropertyChangedCallback">
            <summary>
            Called when target.Property.SubProperty changes. (Does not tell you which subproperty changed.)
            </summary>
        </member>
        <member name="T:PaintDotNet.UI.CompositionTarget">
            <summary>
            Manages a Visual tree and rendering support.
            </summary>
            <remarks>
            A Visual can be connected to multiple CompositionTargets.
            </remarks>
        </member>
        <member name="P:PaintDotNet.UI.CompositionTarget.MatrixToDevice">
            <summary>
            Gets a matrix that can be used to transform coordinates from this target to the rendering destination device.
            </summary>
        </member>
        <member name="P:PaintDotNet.UI.CompositionTarget.MatrixFromDevice">
            <summary>
            Gets a matrix that can be used to transform coordinates from the rendering destination device to this target.
            </summary>
        </member>
        <member name="M:PaintDotNet.UI.CompositionTarget.GetTargetRenderBounds(PaintDotNet.UI.Visual)">
            <summary>
            Gets the bounding box for the Visual's clipped rendering area within the coordinate space of this CompositionTarget.
            </summary>
        </member>
        <member name="M:PaintDotNet.UI.CompositionTarget.GetMatrixToVisual(PaintDotNet.UI.Visual)">
            <summary>
            Gets a matrix that transforms from this CompositionTarget's coordinate space to the specified Visual's coordinate space.
            </summary>
        </member>
        <member name="M:PaintDotNet.UI.CompositionTarget.GetMatrixFromVisual(PaintDotNet.UI.Visual)">
            <summary>
            Gets a matrix that transforms from the specified Visual's coordinate space to this CompositionTarget's coordinate space.
            </summary>
        </member>
        <member name="P:PaintDotNet.UI.Input.Cursors.None">
            <summary>
            Gets a special cursor that is invisible.
            </summary>
        </member>
        <member name="M:PaintDotNet.UI.Input.FocusManager.GetFocusScope(PaintDotNet.UI.UIElement)">
            <summary>
            Gets the UIElement that serves as the focus scope for the given element.
            </summary>
        </member>
        <member name="M:PaintDotNet.UI.Input.FocusManager.GetIsFocusScope(PaintDotNet.UI.UIElement)">
            <summary>
            Gets a flag indicating whether the given element is a focus scope.
            </summary>
        </member>
        <member name="T:PaintDotNet.UI.Input.PointerDevice">
            <summary>
            Manages pointer input and state for a PresentationSource.
            </summary>
        </member>
        <member name="F:PaintDotNet.UI.Media.ColorInterpolationSpace.Linear">
            <summary>
            Interpolation is performed in the linear-gamma space. (gamma value of 1.0)
            </summary>
        </member>
        <member name="F:PaintDotNet.UI.Media.ColorInterpolationSpace.Srgb">
            <summary>
            Interpolation is performed in the standard RGB (sRGB) space. (gamma value of 2.2)
            </summary>
        </member>
        <member name="M:PaintDotNet.UI.Media.DeviceBitmap.Invalidate">
            <summary>
            Call this when the contents of the BitmapSource have changed.
            </summary>
        </member>
        <member name="P:PaintDotNet.UI.Media.Drawing.Bounds">
            <summary>
            Gets the axis-aligned bounds of the drawing's contents.
            </summary>
        </member>
        <member name="T:PaintDotNet.UI.Media.FromDirect2DGeometrySink">
            <summary>
            Streams a Direct2D IGeometry into a new PaintDotNet.UI.Media.PathGeometry
            </summary>
            <remarks>
            Any bugfixes made here should be synchronized with <see cref="T:PaintDotNet.Direct2D1.Direct2DToWpfGeometrySink"/>.
            </remarks>
        </member>
        <member name="T:PaintDotNet.UI.Media.IContainerGeometry">
            <summary>
            An interface for a Geometry-derived class that wraps an existing Geometry and applies
            some kind of functional transformation to it (or not). Examples include ContainerGeometry,
            FlattenedGeometry, OutlinedGeometry, and WidenedGeometry.
            </summary>
        </member>
        <member name="P:PaintDotNet.UI.Media.RotateTransform.Angle">
            <summary>
            Gets or sets the angle of rotation, in degrees.
            </summary>
        </member>
        <member name="P:PaintDotNet.UI.Media.SkewTransform.AngleX">
            <summary>
            Gets or sets the x-axis skew angle, which is measured in degrees counterclockwise from the y-axis.
            </summary>
        </member>
        <member name="P:PaintDotNet.UI.Media.SkewTransform.AngleY">
            <summary>
            Gets or sets the y-axis skew angle, which is measured in degrees counterclockwise from the x-axis.
            </summary>
        </member>
        <member name="P:PaintDotNet.UI.Media.Transform.Inverse">
            <summary>
            Gets the inverse of this transformation, if it exists, or null if it doesn't.
            </summary>
        </member>
        <member name="P:PaintDotNet.UI.Media.Transform.Value">
            <summary>
            Gets the current transformation as a Matrix3x2Double value.
            </summary>
        </member>
        <member name="T:PaintDotNet.UI.PresentationSource">
            <summary>
            Manages a Visual tree's input and UI support.
            </summary>
            <remarks>
            A Visual may only be connected to 1 PresentationSource.
            </remarks>
        </member>
        <member name="M:PaintDotNet.UI.RoutedEventArgs.StopRouting">
            <summary>
            This method will prevent other recipients along the routing path from receiving the event,
            without having to mark it as handled.
            </summary>
        </member>
        <member name="F:PaintDotNet.UI.RoutingStrategy.Tunnel">
            <summary>
            The routed event uses a tunneling strategy, where the event instance routes downwards through the tree, from root to source element.
            </summary>
        </member>
        <member name="F:PaintDotNet.UI.RoutingStrategy.Bubble">
            <summary>
            The routed event uses a bubbling strategy, where the event instance routes upwards through the tree, from event source to root.
            </summary>
        </member>
        <member name="F:PaintDotNet.UI.RoutingStrategy.Direct">
            <summary>
            The routed event does not route through an element tree.
            </summary>
        </member>
        <member name="P:PaintDotNet.UI.SystemParameters.CursorScale">
            <summary>
            Gets the scale of the cursor, as configured in Windows Settings. This scale should be
            multiplied by the DPI to get the final scale to use.
            </summary>
        </member>
        <member name="P:PaintDotNet.UI.SystemParameters.KeyboardDelay">
            <summary>
            Gets the keyboard repeat-delay setting, which is a value in the range from 0 (approximately 250 milliseconds delay) through 3 (approximately 1 second delay).
            The actual delay may vary depending on the hardware.
            </summary>
        </member>
        <member name="P:PaintDotNet.UI.SystemParameters.KeyboardDelayMs">
            <summary>
            Gets the keyboard repeat-delay setting in milliseconds. This should be 250, 500, 750, or 1000, although the actual delay may vary depending on the hardware.
            </summary>
        </member>
        <member name="P:PaintDotNet.UI.SystemParameters.KeyboardSpeed">
            <summary>
            Gets the keyboard repeat-speed setting, which is a value in the range from 0 (approximately 2.5 repetitions per second) through 31 (approximately 30 repetitions per second).
            </summary>
        </member>
        <member name="P:PaintDotNet.UI.SystemParameters.KeyboardSpeedHz">
            <summary>
            Gets the approximate number of times, per second, that a keyboard input key will be repeated when it is held down.
            </summary>
        </member>
        <member name="T:PaintDotNet.UI.UIElement">
            <summary>
            Base class for elements which have a visual appearance and which can process base input in a user interface.
            </summary>
        </member>
        <member name="M:PaintDotNet.UI.UIElement.Focus">
            <summary>
            Attempts to set focus to this element.
            </summary>
            <returns>true if keyboard focus and logical focus were set to this element; false if only logical 
            focus was set to this element, or if the call to this method did not force the focus to change.</returns>
        </member>
        <member name="M:PaintDotNet.UI.Visual.GetMatrixToDescendant(PaintDotNet.UI.Visual)">
            <summary>
            Gets a matrix that transforms from this Visual's coordinate space to the specified Visual descendant's coordinate space.
            </summary>
            <param name="descendant"></param>
            <returns></returns>
        </member>
        <member name="M:PaintDotNet.UI.Visual.GetMatrixToAncestor(PaintDotNet.UI.Visual)">
            <summary>
            Gets a matrix that transforms from this Visual's coordinate space to the specified Visual ancestor's coordinate space.
            </summary>
            <param name="ancestor"></param>
            <returns></returns>
        </member>
        <member name="P:PaintDotNet.UI.Visual.MatrixFromParent">
            <summary>
            Gets a matrix that transforms from the VisualParent's coordinate space to this Visual's coordinate space.
            </summary>
            <remarks>
            The matrix returned from this property becomes invalid whenever the VisualOffset or VisualTransform
            properties change, or when the VisualTransform changes.
            </remarks>
        </member>
        <member name="P:PaintDotNet.UI.Visual.MatrixToParent">
            <summary>
            Gets a matrix that transforms from this Visual's coordinate space to the VisualParent's coordinate space.
            </summary>
            <remarks>
            The matrix returned from this property becomes invalid whenever the VisualOffset or VisualTransform
            properties change, or when the VisualTransform changes.
            </remarks>
        </member>
        <member name="M:PaintDotNet.UI.Visual.HitTestLocal(PaintDotNet.Rendering.Point2Double)">
            <summary>
            Tests the given point, specified in coordinates relative to this Visual
            (without VisualOffset and VisualTransform), to see whether it is within
            this visual. This method does not consider any child Visuals.
            </summary>
        </member>
        <member name="M:PaintDotNet.UI.Visual.GetDynamicWorldVisualClip">
            <summary>
            Returns a Geometry that provides this Visual's clipping mask in the coordinate space of the root
            Visual. This Geometry is 'dynamic' because it uses data binding to ensure it always has the
            latest data. It is cached by the Visual, and may be cached by the caller, but it must be discarded
            whenever the VisualParent changes.
            </summary>
        </member>
        <member name="T:PaintDotNet.UI.VisualClippingGeometry">
            <summary>
            The same as CombinedGeometry with Mode=Intersect, except it uses some more common-sense results when
            calculating the intersection of geometries against 'infinity'.
            </summary>
        </member>
        <member name="T:PaintDotNet.UI.VisualCollection">
            <summary>
            Allows you to manage a Visual's children using an IList.
            </summary>
        </member>
        <member name="T:PaintDotNet.UI.VisualCollectionBase`1">
            <summary>
            Allows you to manage a Visual's children using an IList.
            </summary>
        </member>
        <member name="M:PaintDotNet.UI.VisualExtensions.EnumerateVisualTree(PaintDotNet.UI.Visual,PaintDotNet.UI.VisualTreeEnumerationOrder)">
            <summary>
            Enumerates the visual tree of a Visual element in the order given.
            </summary>
            <remarks>
            Enumeration always includes the visual passed in. It will either be the first or the last element in the sequence, depending on the requested enumeration order.
            </remarks>
        </member>
    </members>
</doc>

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